R. Health Points: Mana: Damage: Attack Range: Armor: (+/per level). (+38/per level). (+/per level). (+/per level). Die Range ihrer Auto-Attacks wurde auf dem PBE von auf erhöht und auch ihre Q-Fähigkeit Icathian Rain hat nun mit statt Stil. Champion style basic attacks arewedocumentedyet.com · Champion style png · Champion style abilities arewedocumentedyet.com Kurzgeschichte. KAISA EXOSUIT arewedocumentedyet.com
League of Legends - Patch 8.5 führt neuen Champion Kai'Sa einStil. Champion style basic attacks arewedocumentedyet.com · Champion style png · Champion style abilities arewedocumentedyet.com Kurzgeschichte. KAISA EXOSUIT arewedocumentedyet.com Die Range ihrer Auto-Attacks wurde auf dem PBE von auf erhöht und auch ihre Q-Fähigkeit Icathian Rain hat nun mit statt Conquering Sands (Q): Sand soldier damage decreased to Attack range decreased to units from ; Draw A Bead (P): Attack range.
Kaisa Attack Range Kai'Sa Build Stats Video*FIRST SENNA PENTAKILL* 1,100+ ATTACK RANGE (HYPERCARRY SENNA) - League of Legends The second is more of a burst-oriented rune page, working with Electrocute and synergising with her passive ability and high damage output, with the combination of AP. All these things her people have done to rid themselves of the creatures, they were just ringing the 2 Numbers And Powerball bell. She probably cannot understand what she is seeing. I turn away from the molten, disintegrating ruin of the hetman as his body falls to the sand, barely recognizable as something that was Willim Hill human. The creatures from the abyss are still after me, filling the tunnels behind me with their screeching, Aaa Expo bodies. Conquering Sands (Q): Sand soldier damage decreased to Attack range decreased to units from ; Draw A Bead (P): Attack range. Stil. Champion style basic attacks arewedocumentedyet.com · Champion style png · Champion style abilities arewedocumentedyet.com Kurzgeschichte. KAISA EXOSUIT arewedocumentedyet.com R. Health Points: Mana: Damage: Attack Range: Armor: (+/per level). (+38/per level). (+/per level). (+/per level). Die Range ihrer Auto-Attacks wurde auf dem PBE von auf erhöht und auch ihre Q-Fähigkeit Icathian Rain hat nun mit statt
Her experiences have made her a deadly hunter and, to some, the harbinger of a future they would rather not live to see. Having entered into an uneasy symbiosis with a living Void carapace, the time will soon come when she must decide whether to forgive those mortals who would call her a monster, and defeat the coming darkness together… or simply to forget, as the Void consumes the world that left her behind.
It was only when all seemed lost that she saw the light. She followed it down. Now she had more than hope, she had a plan.
Fight hard. Stay alive. Find a way back. You want to destroy it? She nods. I grit my teeth, and release it. Soon there is nothing left of them.
The girl is crouched beside me, ready. She probably cannot understand what she is seeing. I pull back reflexively.
My skin tightens again. The needles, the constant itch… I blink. I shake my head. Brave as well. But survival always has its price.
I find myself wearing a smile she cannot see. Beware the girl who came back a monster. He draws back his bowstring with trembling hands.
Tell them to be ready. The first time I escaped the abyss, I did it for myself. Maybe one day, it will be for them.
Second Skin [Passive]. Innate: Kai'Sa's basic attacks deals bonus magic damage. Active: Kai'Sa releases a swarm of 6 missiles that evenly distributes among nearby enemies, each dealing physical damage.
Active: Kai'Sa fires a Void blast in the target direction, stopping at the first enemy hit, dealing magic damage, revealing for 4 seconds and applying 2 Plasma.
Active: Kai'Sa charges for 1. After charging up, Kai'Sa gains bonus Attack Speed for 4 seconds. Kai'Sa's basic attacks reduce Supercharge' s cooldown by 0.
Active: Kai'Sa dashes to a target location near an enemy champion with Plasma and shields herself for 2 seconds. We changed Stormrazor.
Stop building it first on Kai'Sa. WE RECOMMEND Reducing Kai'Sa's tank-busting prowess at later phases of the game.
Evolved Void Seeker deals more damage than before. THINKING AHEAD Killer Instinct's shield is now granted on-cast. Still lingers for 3 seconds after dash ends.
Categories : Champions Champions with Stealth. Navigation menu Namespaces Page Discussion. Views View View source History.
Navigation Main page Recent changes Random page Join our Discord! Competitive GCD Archive Players Teams Tournaments.
Editing Help Editing Tutorial Procedures Editing Help Site Policies FAQ Dev Blog Get Help Discord Apply! Other Esports Wikis Call of Duty Fortnite Valorant Wild Rift PUBG Teamfight Tactics Apex Legends FIFA Gears of War Halo NBA 2K Paladins Rocket League Siege SMITE.
Game Info New to League? Champions Items Minions Monsters Summoner Spells Runes Patch Notes Game Modes Miscellaneous.
Gamepedia Gamepedia support Report a bad ad Help Wiki Contact us. Tools What links here Related changes Special pages Printable version Permanent link Page information Page values.
This page was last edited on 19 August , at Gamepedia's League of Legends Esports wiki covers tournaments, teams, players, and personalities in League of Legends.
Pages that were modified between April and June are adapted from information taken from Esportspedia. Pages modified between June and September are adapted from information taken from EsportsWikis.
Content is available under CC BY-SA 3. Game content and materials are trademarks and copyrights of their respective publisher and its licensors.
All rights reserved. This site is a part of Fandom, Inc. About Leaguepedia League of Legends Esports Wiki Disclaimers Mobile view. Support Contact PRO.
If you know how to look. Not anymore. And sometimes I wonder if dying would have been better. The people on the surface name this underworld by what it does, by what it is.
A violet glow swells around my hands, lambent blades of killing light. My armored skin wants to feed on him, and I recoil as I realize a part of me wants to as well.
I protect the people on the surface. Soulless, black eyes coalesce to stare up from below. Spirals of matter take horrid shape.
He lets out a cry of fear as he sees my human face. What do I look like now? Am I so different than I was? Do I look like I belong down here?
I have not seen my face in such a long time. I hope it still looks like I remember. Do you understand? The stink of their nearness is horrifying, and furnace heat spreads throughout my body.
Threat response fills my limbs with power. The carapace mask draws down over my face. My vision shifts again.
It used to be jarring, this transition, but now I welcome it. I see in light. I am a predator again. The smaller ones instantly detonate in explosions of purple fluids and unnatural flesh.
Their blood splashes me, and the curved plates of my armor greedily drink it in. My gorge rises in disgust, even as it nourishes me.
It screeches in pain, lashing out with its impossibly angled limbs. The thought has slowed me. The Voidlings and hunter creatures swarm me.
A boiling tide of organic plates, claws and fury that will swiftly overwhelm me. I wonder if their perception of me is so different from that of the people above.
They surround me, and I remember the skallashi brought down by the kmiros. But I am no prey animal. I can fight back.
I spin on my heel, drawing a ring of purple fire around me with my burning fists. Turning, I sprint from the abyss. Not so fast as to lose them, but fast enough to stay ahead.
I lose track of time. I push the memories away. I fight and I run, never letting them surround me. One that never ends. Their hunger is palpable.
Like the sun, their names and faces are drifting further away from me. I remember when I met a girl up there. They see the suit, and feel its primal urge to unmake them simmering behind my eyes.
But I can feel it slipping away. A change comes over the Void creatures. Like they have better target for their ferocious urge to destroy.
A terrible suspicion fills me, and I surge away from the creatures behind me. I thought I was leading the monsters away, truly I did.
A giant skull has been set upon a boulder atop the spire, a marker of sorts. A sign that these lands are not safe. One foot on the skull, I look down at a settlement full of people.
My helm unfolds from over my face, and I see with my own eyes. I smell roasting meat, animal dung, and the heady aroma of spices.
They are the smells of life , the everyday texture of the world above. Then I remember what lurks beneath the sands, and the half-formed smile falls from my face.
My heart pounds in my chest and I fight to draw breath. My senses are finely tuned to the denizens of the Void. Somewhere out in the desert.
I feel the imminence of a breach like the pressure in the air before a storm. The mask slams back into place, filling my vision with patterns of light and heat.
I look back to the settlement as I hear the clash of steel, and a shouting voice. A man is shouting at them, filling their hearts with courage and their souls with fire.
I vault from rock to rock as I make my way down to the settlement. The nearness of the Void creatures is a building pressure in my skull. I leap through an animal enclosure, scattering the livestock as they catch my scent, and panic.
Every person that dies here will be my fault. Their blood will be on my hands. My mask snaps open as I come to a halt before him.
Our champions need to be interactive and possess meaningful weaknesses, so being outranged by most other marksmen felt like a reasonable approach.
On the other hand, Kalista and Tristana are two champions that have frequently lacked meaningful weaknesses. Our approach in the past has been to tweak values like base damages or attack speed scaling, which has appeared to work in the short term, but often just deferred the problem to reappear in a few months.
Instead of watering down the strengths of these champions, we opted to preserve what is unique about them and instead create new weaknesses with Attack Range reductions.
For any class of character, we have defined goals for what they should be capable of. For example, Ekko and Talon have AoE abilities on their kits.
As a general note, we have trended towards more AoE abilities in the recent years of champion design because they allow for much more exciting options in spell shape, timing, decisions, and context.
This effect only lasts for 0. The charge time of Supercharge is also reduced by attack speed. Being able to turn invisible and move extremely quickly also allows her to reposition in fights as she gains attack speed.