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Big Craps Navigation menu VideoCRAP GIANT CLAMP FOOTDeutsch Arabisch Deutsch Englisch Spanisch Französisch Hebräisch Italienisch Japanisch Niederländisch Polnisch Poker 888 Bonus Rumänisch Russisch Türkisch Chinesisch. Hauptseite Themenportale Zufälliger Artikel. Craps bets run the gamut, so make sure you do your research before you start putting your money at risk! Bei den Hard way bets wettet man nun darauf, dass eine gewisse gerade Augensumme als Dublette fällt, und zwar vor einem entsprechenden Soft way und vor einer Sieben.
This play is not to the player's advantage. If the bet is removed, the player can no longer lay odds behind the don't come point and cannot restore or increase the same don't come bet.
Players must wait until next roll as long as a pass line point has been established players cannot bet don't come on come out rolls before they can make a new don't come bet.
Las Vegas casinos which allow put betting allows players to move the Don't Come directly to any Come point as a put, however this is not allowed in Atlantic City or Pennsylvania.
Unlike the don't come bet itself, the don't come odds can be turned "Off" not working , removed or reduced if desired. In Las Vegas, players generally must lay at least table minimum on odds if desired and win less than table minimum; in Atlantic City and Pennsylvania a player's combined bet must be at least table minimum, so depending on the point number players may lay as little as 2 minimum units e.
If the player requests the don't come odds be not working "Off" and the shooter hits the don't come point or sevens-out, the don't come bet will be lost or doubled and the don't come odds returned.
Winning don't come bets are paid the same as winning don't pass bets: even money for the original bet and true odds for the odds lay. Unlike come bets, the odds laid behind points established by don't come bets are always working including come out rolls unless the player specifies otherwise.
These are bets that may not be settled on the first roll and may need any number of subsequent rolls before an outcome is determined. Most multi-roll bets may fall into the situation where a point is made by the shooter before the outcome of the multi-roll bet is decided.
These bets are often considered "not working" on the new come-out roll until the next point is established, unless the player calls the bet as "working.
Casino rules vary on this; some of these bets may not be callable, while others may be considered "working" during the come-out.
Dealers will usually announce if bets are working unless otherwise called off. If a non-working point number placed, bought or laid becomes the new point as the result of a come-out, the bet is usually refunded, or can be moved to another number for free.
Players can bet any point number 4, 5, 6, 8, 9, 10 by placing their wager in the come area and telling the dealer how much and on what number s , "30 on the 6", "5 on the 5" or "25 on the 10".
These are typically "Place Bets to Win". These are bets that the number bet on will be rolled before a 7 is rolled. These bets are considered working bets, and will continue to be paid out each time a shooter rolls the number bet.
On a come-out roll, a place bet is considered to be not in effect unless the player who made it specifies otherwise. This bet may be removed or reduced at any time until it loses; in the latter case, the player must abide by any table minimums.
Place bets to win pay out at slightly worse than the true odds: 9-to-5 on points 4 or 10, 7-to-5 on points 5 or 9, and 7-to-6 on points 6 or 8.
For the 4 and 10, it is to the player's advantage to 'buy' the bet see below. An alternative form, rarely offered by casinos, is the "place bet to lose.
The place bet to lose typically carries a lower house edge than a place bet to win. Payouts are 4—5 on points 6 or 8, 5—8 on 5 or 9, and 5—11 on 4 or Buy bets are placed with the shooter betting at a specific number will come out before a player sevens out.
Traditionally, the buy bet commission is paid no matter what, but in recent years a number of casinos have changed their policy to charge the commission only when the buy bet wins.
Some casinos charge the commission as a one-time fee to buy the number; payouts are then always at true odds. Players may remove or reduce this bet bet must be at least table minimum excluding vig anytime before it loses.
Buy bets like place bets are not working when no point has been established unless the player specifies otherwise. The house edges stated in the table assume the commission is charged on all bets.
They are reduced by at least a factor of two if commission is charged on winning bets only. A lay bet is the opposite of a buy bet, where a player bets on a 7 to roll before the number that is laid.
Players may only lay the 4, 5, 6, 8, 9 or 10 and may lay multiple numbers if desired. Just like the buy bet lay bets pay true odds, but because the lay bet is the opposite of the buy bet, the payout is reversed.
Therefore, players get 1 to 2 for the numbers 4 and 10, 2 to 3 for the numbers 5 and 9, and 5 to 6 for the numbers 6 and 8.
Like the buy bet the commission is adjusted to suit the betting unit such that fraction of a dollar payouts are not needed. Casinos may charge the vig up front thereby requiring the player to pay a vig win or lose, other casinos may only take the vig if the bet wins.
Taking vig only on wins lowers house edge. Players may removed or reduce this bet bet must be at least table minimum anytime before it loses. Some casinos in Las Vegas allow players to lay table minimum plus vig if desired and win less than table minimum.
Lay bet maximums are equal to the table maximum win, so if a player wishes to lay the 4 or 10, he or she may bet twice at amount of the table maximum for the win to be table maximum.
Similar to buy betting, some casinos only take commission on win reducing house edge. Unlike place and buy bets, lay bets are always working even when no point has been established.
The player must specify otherwise if he or she wishes to have the bet not working. If a player is unsure of whether a bet is a single or multi-roll bet, it can be noted that all single-roll bets will be displayed on the playing surface in one color usually red , while all multi-roll bets will be displayed in a different color usually yellow.
A put bet is a bet which allows players to increase or make a Pass line bet after a point has been established after come-out roll.
Players may make a put bet on the Pass line and take odds immediately or increase odds behind if a player decides to add money to an already existing Pass line bet.
Put betting also allows players to increase an existing come bet for additional odds after a come point has been established or make a new come bet and take odds immediately behind if desired without a come bet point being established.
If increased or added put bets on the Pass line and Come cannot be turned "Off", removed or reduced, but odds bet behind can be turned "Off", removed or reduced.
The odds bet is generally required to be the table minimum. Player cannot put bet the Don't Pass or Don't Come.
Put betting may give a larger house edge over place betting unless the casino offers high odds. Put bets are generally allowed in Las Vegas , but not allowed in Atlantic City and Pennsylvania.
Put bets are better than place bets to win when betting more than 5-times odds over the flat bet portion of the put bet. Looking at two possible bets: 1 Place the six, or 2 Put the six with odds.
The player needs to be at a table which not only allows put bets, but also high-times odds, to take this advantage.
This bet can only be placed on the numbers 4, 6, 8, and In order for this bet to win, the chosen number must be rolled the "hard way" as doubles before a 7 or any other non-double combination "easy way" totaling that number is rolled.
In Las Vegas casinos, this bet is generally working, including when no point has been established, unless the player specifies otherwise.
In other casinos such as those in Atlantic City , hard ways are not working when the point is off unless the player requests to have it working on the come out roll.
Like single-roll bets, hard way bets can be lower than the table minimum; however, the maximum bet allowed is also lower than the table maximum.
The minimum hard way bet can be a minimum one unit. The maximum bet is based on the maximum allowed win from a single roll.
Easy way is not a specific bet offered in standard casinos, but a term used to define any number combination which has two ways to roll.
For example, 6—4, 4—6 would be a "10 easy". The 4, 6, 8 or 10 can be made both hard and easy ways. Betting point numbers which pays off on easy or hard rolls of that number or single-roll "hop" bets e.
A player can choose either the 6 or 8 being rolled before the shooter throws a seven. These wagers are usually avoided by experienced craps players since they pay even money while a player can make place bets on the 6 or the 8, which pay more The bets are located in the corners behind the pass line, and bets may be placed directly by players.
In addition place bets are usually not working, except by agreement, when the shooter is "coming out" i. Single-roll proposition bets are resolved in one dice roll by the shooter.
Most of these are called "service bets", and they are located at the center of most craps tables. Only the stickman or a dealer can place a service bet.
Single-roll bets can be lower than the table minimum, but the maximum bet allowed is also lower than the table maximum.
The lowest single-roll bet can be a minimum one unit bet. Single bets are always working by default unless the player specifies otherwise.
The bets include:. The stickman places this bet on the line dividing the 2 and 12 bets. The combine payout is on craps and on 11 yo. Another method of calculating the payout is to divide the total bet in half.
The player would receive minus half the total bet payout on half the total bet for craps and minus half the total bet payout on half the total bet for 11 yo.
Both methods of calculation yield the same result so either method can be used. If a player wishes to take the bet down after a win the player would receive the whole bet not half even though only one of the two bets can win per roll.
One of the two bets will always lose, the other may win. Any seven: A single roll bet which wins if the shooter rolls a 7 with payout.
This bet is also nicknamed Big Red, since the 7 on its betting space on the layout is usually large and red, and it is considered bad luck [ by whom?
Horn: This is a bet that involves betting on 1 unit each for 2, 3, 11 and 12 at the same time for the next roll.
The bet is actually four separate bets, and pays off depending on which number is actually rolled. The combined payout is for 2, 12 and for 3, Each individual bet has the same payout as a single bet on the specific numbers, for 2 and 12 minus the other three bets, for 3 and 11 minus the other three bets.
If a player wins the bet he can take down all four bets instead of a single bet even though only one bet can win per roll. Many players, in order to eliminate the confusion of tossing four chips to the center of the table or having change made while bets are being placed, will make a five-unit Horn High bet, which is a four-way bet with the extra unit going to one specific number.
Horn bets are generally required to be in multiples of 4 or 5 with the minimum bet being 4 times the minimum unit allowed. Whirl or World: A five-unit bet that is a combination of a horn and any-seven bet, with the idea that if a seven is rolled the bet is a push, because the money won on the seven is lost on the horn portions of the bet.
The combine odds are on the 2, 12, on the 3, 11, and a push on the 7. The minimum bet is five of the minimum units. On the Hop, Hop or Hopping: A single roll bet on any particular combination of the two dice on the next roll including combinations whose sum is 7 e.
For example, if you bet on "5 and 1" on the hop, you are betting that the next roll will have a 5 on one die and a 1 on the other die.
The bet pays on easy ways same as a bet on 3 or Hard ways hop pays e. The true odds are and , resulting in a house edge of When presented, hop bets are located at the center of the craps layout with the other proposition bets.
If hop bets are not on the craps layout, they still may be bet on by players but they become the responsibility of the boxman to book the bet.
Sometimes players may request to hop a whole number. In this case the money on the bet different combinations.
For example, if a player says "hop the tens" 6—4, 5—5, 4—6 the player must give the dealer an even number bet so it can be divided among the hard and easy ways.
If a player wishes to "hop the sevens" there would be three different combinations and six possible ways to roll a 7 6—1, 5—2, 4—3, 3—4, 2—5, 1—6 therefore the player should bet in multiples of 3 so the bet can be divided among each combination with a payout minus the other two bets, otherwise if players does not bet in multiples of 3, they would specific which combination has additional units.
Field: This bet is a wager that one of the numbers 2, 3, 4, 9, 10, 11, or 12 will appear on the next roll of the dice.
This bet typically pays more or if 2 or 12 is rolled, and if 3, 4, 9, 10 or 11 is rolled. The Field bet is a "Self-Service" Bet. Unlike the other proposition bets which are handled by the dealers or stickman, the field bet is placed directly by the player.
Players identify their Field bets by placing them in the Field area directly in front of them or as close to their position as possible. Fire Bet: Before the shooter begins, some casinos will allow a bet known as a fire bet to be placed.
As different individual points are made by the shooter, they will be marked on the craps layout with a fire symbol. The first three points will not pay out on the fire bet, but the fourth, fifth and sixth will pay out at increasing odds.
The fourth point pays at to-1, the fifth point pays at to-1 and the 6th point pays at to Note that the points must all be different numbers for them to count towards the fire bet.
For example, a shooter who successfully hits a point of 10 twice will only garner credit for the first one on the fire bet. Players must hit the established point in order for it to count toward the fire bet.
The payout is determine by the number of points which have been established and hit after the shooter sevens out.
These bets pay for-1, for a house advantage of 7. This pays for-1, for a house edge of 7. For all three wagers, the order in which the numbers are hit does not matter.
Whenever a seven is hit, including on the come out roll, all bonus bets lose, the bonus board is reset, and new bonus bets may be placed.
A player may wish to make multiple different bets. If one of the bets win the dealer may automatically replenish the losing bet with profits from the winning bet.
In this example, if the shooter rolls a hard 8 pays , the horn loses. If the player does not want the bet replenished, he or she should request any or all bets be taken down.
A working bet is a live bet. Bets may also be on the board, but not in play and therefore not working.
Pass line and come bets are always working meaning the chips are in play and the player is therefore wagering live money.
Other bets may be working or not working depending whether a point has been established or player's choice.
Place and buy bets are working by default when a point is established and not working when the point is off unless the player specifies otherwise.
Lay bets are always working even if a point has not been established unless the player requests otherwise. At any time, a player may wish to take any bet or bets out of play.
The dealer will put an "Off" button on the player's specific bet or bets; this allows the player to keep his chips on the board without a live wager.
For example, if a player decides not to wager a place bet mid-roll but wishes to keep the chips on the number, he or she may request the bet be "not working" or "Off".
The chips remain on the table, but the player cannot win from or lose chips which are not working. The opposite is also allowed. By default place and buy bets are not working without an established point; a player may wish to wager chips before a point has been established.
In this case, the player would request the bet be working in which the dealer will place an "On" button on the specified chips. The probability of dice combinations determine the odds of the payout.
The following chart shows the dice combinations needed to roll each number. The two and twelve are the hardest to roll since only one combination of dice is possible.
The game of craps is built around the dice roll of seven, since it is the most easily rolled dice combination. The expected value of all bets is usually negative, such that the average player will always lose money.
This is because the house always sets the paid odds to below the actual odds. However, this "free odds" bet cannot be made independently, so the expected value of the entire bet, including odds, is still negative.
Since there is no correlation between die rolls, there is normally no possible long-term winning strategy in craps. There are occasional promotional variants that provide either no house edge or even a player edge.
One example is a field bet that pays on 12 and on either 3 or This is sometimes seen at casinos running limited-time incentives, in jurisdictions or gaming houses that require the game to be fair, or in layouts for use in informal settings using play money.
No casino currently runs a craps table with a bet that yields a player edge full-time. Maximizing the size of the odds bet in relation to the line bet will reduce, but never eliminate the house edge, and will increase variance.
Most casinos have a limit on how large the odds bet can be in relation to the line bet, with single, double, and five times odds common.
Some casinos offer 3—4—5 odds, referring to the maximum multiple of the line bet a player can place in odds for the points of 4 and 10, 5 and 9, and 6 and 8, respectively.
During promotional periods, a casino may even offer x odds bets, which reduces the house edge to almost nothing, but dramatically increases variance, as the player will be betting in large betting units.
Since several of the multiple roll bets pay off in ratios of fractions on the dollar, it is important that the player bets in multiples that will allow a correct payoff in complete dollars.
Normally, payoffs will be rounded down to the nearest dollar, resulting in a higher house advantage.
These bets include all place bets, taking odds, and buying on numbers 6, 8, 5, and 9, as well as laying all numbers. These variants depend on the casino and the table, and sometimes a casino will have different tables that use or omit these variants and others.
When craps is played in a casino, all bets have a house advantage. There may be players who are lucky and get ahead for a period of time, but in the long run these winning streaks are eroded away.
One can slow, but not eliminate, one's average losses by only placing bets with the smallest house advantage. The place bets and buy bets differ from the pass line and come line, in that place bets and buy bets can be removed at any time, since, while they are multi-roll bets, their odds of winning do not change from roll to roll, whereas pass line bets and come line bets are a combination of different odds on their first roll and subsequent rolls.
The first roll of a pass line bet is advantage for the player 8 wins, 4 losses , but it's "paid for" by subsequent rolls that are at the same disadvantage to the player as the don't pass bets were at an advantage.
As such, they cannot profitably let you take down the bet after the first roll. This bet generally has a higher house edge than place betting, unless the casino offers high odds.
Conversely, you can take back pick up a don't pass or don't come bet after the first roll, but this cannot be recommended, because you already endured the disadvantaged part of the combination — the first roll.
On that come-out roll, you win just 3 times 2 and 3 , while losing 8 of them 7 and 11 and pushing one 12 out of the 36 possible rolls.
On the other 24 rolls that become a point, your don't pass bet is now to your advantage by 4 and 10 , 5 and 9 and 6 and 8.
However, players can still make standard lay bets odds on any of the point numbers 4,5,6,8,9, Among these, and the remaining numbers and possible bets, there are a myriad of systems and progressions that can be used with many combinations of numbers.
An important alternative metric is house advantage per roll rather than per bet , which may be expressed in loss per hour.
Besides the rules of the game itself, a number of formal and informal rules are commonly applied in the table form of Craps, especially when played in a casino.
To reduce the potential opportunity for switching dice by sleight-of-hand , players are not supposed to handle the dice with more than one hand such as shaking them in cupped hands before rolling nor take the dice past the edge of the table.
If a player wishes to change shooting hands, they may set the dice on the table, let go, then take them with the other hand.
When throwing the dice, the player is expected to hit the farthest wall at the opposite end of the table these walls are typically augmented with pyramidal structures to ensure highly unpredictable bouncing after impact.
Casinos will sometimes allow a roll that does not hit the opposite wall as long as the dice are thrown past the middle of the table; a very short roll will be nullified as a "no roll".
The dice may not be slid across the table and must be tossed. Players are generally asked not to throw the dice above a certain height such as the eye level of the dealers.
This is both for the safety of those around the table, and to eliminate the potential use of such a throw as a distraction device in order to cheat.
Dice are still considered "in play" if they land on players' bets on the table, the dealer's working stacks, on the marker puck, or with one die resting on top of the other.
The roll is invalid if either or both dice land in the boxman's bank, the stickman's bowl where the extra three dice are kept between rolls , or in the rails around the top of the table where players chips are kept.
If one or both dice hits a player or dealer and rolls back onto the table, the roll counts as long as the person being hit did not intentionally interfere with either of the dice, though some casinos will rule "no roll" for this situation.
If one or both leave the table, it is also a "no roll", and the dice may either be replaced or examined by the boxman and returned to play.
Shooters may wish to "set" the dice to a particular starting configuration before throwing such as showing a particular number or combination, stacking the dice, or spacing them to be picked up between different fingers , but if they do, they are often asked to be quick about it so as not to delay the game.
Some casinos disallow such rituals to speed up the pace of the game. In most casinos, players are not allowed to hand anything directly to dealers, and vice versa.
Items such as cash, checks, and chips are exchanged by laying them down on the table; for example, when "buying in" paying cash for chips , players are expected to place the cash on the layout: the dealer will take it and then place the chips in front of the player.
This rule is enforced in order to allow the casino to easily monitor and record all transfers via overhead surveillance cameras, and to reduce the opportunity for cheating via sleight-of-hand.
Most casinos prohibit "call bets", and may have a warning such as "No Call Bets" printed on the layout to make this clear.
This means a player may not call out a bet without also placing the corresponding chips on the table. Such a rule reduces the potential for misunderstanding in loud environments, as well as disputes over the amount that the player intended to bet after the outcome has been decided.
Some casinos choose to allow call bets once players have bought-in. When allowed, they are usually made when a player wishes to bet at the last second, immediately before the dice are thrown, to avoid the risk of obstructing the roll.
Craps is among the most social and most superstitious of all gambling games, which leads to an enormous variety of informal rules of etiquette that players may be expected to follow.
Tipping the dealers is universal and expected in Craps. As in most other casino games, a player may simply place or toss chips onto the table and say, "For the dealers", "For the crew", etc.
In craps, it is also common to place a bet for the dealers. This is usually done one of three ways: by placing an ordinary bet and simply declaring it for the dealers, as a "two-way", or "on top".
A "Two-Way" is a bet for both parties: for example, a player may toss in two chips and say "Two Way Hard Eight", which will be understood to mean one chip for the player and one chip for the dealers.
Players may also place a stack of chips for a bet as usual, but leave the top chip off-center and announce "on top for the dealers". In some cases, players may also tip each other, for example as a show of gratitude to the thrower for a roll on which they win a substantial bet.
Craps players routinely practice a wide range of superstitious behaviors, and may expect or demand these from other players as well. Most prominently, it is universally considered bad luck to say the word "seven" after the "come-out", a roll of 7 is a loss for "pass" bets.
Dealers themselves often make significant efforts to avoid calling out the number. When necessary, participants may refer to seven with a "nickname" such as "Big Red" or just "Red" , "the S-word", etc.
Although no wagering system can consistently beat casino games based on independent trials such as craps, that does not stop gamblers from believing in them.
One of the best known systems is the Martingale System. In this strategy, the gambler doubles his bet after every loss.
After a win, the bet is reset to the original bet. The theory is that the first win would recover all previous losses plus win a profit equal to the original stake.
Other systems depend on the gambler's fallacy, which in craps terms is the belief that past dice rolls influence the probabilities of future dice rolls.
For example, the gambler's fallacy indicates that a craps player should bet on eleven if an eleven has not appeared or has appeared too often in the last 20 rolls.
In practice this can be observed as players respond to a roll such as a Hard Six with an immediate wager on the Hard Six. Even if the dice are actually biased toward particular results "loaded" , each roll is still independent of all the previous ones.
The common term to describe this is "dice have no memory". Another approach is to "set" the dice in a particular orientation, and then throw them in such a manner that they do not tumble randomly.
The theory is that given exactly the same throw from exactly the same starting configuration, the dice will tumble in the same way and therefore show the same or similar values every time.
Casinos take steps to prevent this. The dice are usually required to hit the back wall of the table, which is normally faced with an angular texture such as pyramids, making controlled spins more difficult.
There has been no independent evidence that such methods can be successfully applied in a real casino. Bank craps is a variation of the original craps game and is sometimes known as Las Vegas Craps.
This variant is quite popular in Nevada gambling houses, and its availability online has now made it a globally played game. Bank craps uses a special table layout and all bets must be made against the house.
In Bank Craps, the dice are thrown over a wire or a string that is normally stretched a few inches from the table's surface. Generally, if the word "craps" is used without any modifier, it can be inferred to mean this version of the game, to which most of this article refers.
Crapless craps, also known as Bastard Craps, is a simple version of the original craps game, and is normally played as an online private game.
The biggest difference between crapless craps and original craps, is that the shooter person throwing the dice is at a far greater disadvantage and has a house edge of 5.
Another difference is that this is one of the craps games in which a player can bet on rolling a 2, 3, 11 or 12 before a 7 is thrown.
In crapless craps, 2 and 12 have odds of and have a house edge of 7. New York Craps is one of the variations of craps played mostly in the Eastern coast of the US, true to its name.
History states that this game was actually found and played in casinos in Yugoslavia, the UK and the Bahamas. In this craps variant, the house edge is greater than Las Vegas Craps or Bank craps.
The table layout is also different, and is called a double-end-dealer table. This variation is different from the original craps game in several ways, but the primary difference is that New York craps doesn't allow Come or Don't Come bets.
New York Craps Players bet on box numbers like 4, 5, 6, 8, 9 or In order to get around California laws barring the payout of a game being directly related to the roll of dice, Indian reservations have adapted the game to substitute cards for dice.
In one variation, there are no dice at all. Two shoes are used, each containing some number of regular card decks that have been stripped down to just the Aces and deuces through sixes.
The boxman simply deals one card from each shoe and that is the roll on which bets are settled. In a similar variation, cards representing dice are dealt directly from a continuous shuffling machine CSM.
Typically, the CSM will hold approximately cards, or 44 sets of 1 through 6 spot cards. Two cards are dealt from the CSM for each roll.
The game is played exactly as regular craps, but the roll distribution of the remaining cards in the CSM is slightly skewed from the normal symmetric distribution of dice.
Even if the dealer were to shuffle each roll back into the CSM, the effect of buffering a number of cards in the chute of the CSM provides information about the skew of the next roll.
Analysis shows this type of game is biased towards the don't pass and don't come bets. To replicate the original dice odds exactly without dice or possibility of card-counting, another scheme uses two shuffle machines with just one deck of Ace through 6 each.
Each machine selects one of the 6 cards at random and this is the roll. The selected cards are replaced and the decks are reshuffled for the next roll.
In this game variation, one red deck and one blue deck of six cards each A through 6 , and a red die and a blue die are used.
Each deck is shuffled separately, usually by machine. Each card is then dealt onto the layout, into the 6 red and 6 blue numbered boxes.
The shooter then shoots the dice. The red card in the red-numbered box corresponding to the red die, and the blue card in the blue-numbered box corresponding to the blue die are then turned over to form the roll on which bets are settled.
Another variation uses a red and a blue deck of 36 custom playing cards each. Each card has a picture of a two-die roll on it — from 1—1 to 6—6.
The shooter shoots what looks like a red and a blue die, called "cubes". They are numbered such that they can never throw a pair, and that the blue one will show a higher value than the red one exactly half the time.
One such scheme could be on the red die and on the blue die. One card is dealt from the red deck and one is dealt from the blue deck.
The shooter throws the "cubes" and the color of the cube that is higher selects the color of the card to be used to settle bets. On one such table, an additional one-roll prop bet was offered: If the card that was turned over for the "roll" was either 1—1 or 6—6, the other card was also turned over.
If the other card was the "opposite" 6—6 or 1—1, respectively of the first card, the bet paid for this proposition. And additional variation uses a single set of 6 cards, and regular dice.
The roll of the dice maps to the card in that position, and if a pair is rolled, then the mapped card is used twice, as a pair.
Recreational or informal playing of craps outside of a casino is referred to as street craps or private craps. The most notable difference between playing street craps and bank craps is that there is no bank or house to cover bets in street craps.
Players must bet against each other by covering or fading each other's bets for the game to be played. If money is used instead of chips and depending on the laws of where it is being played, street craps can be an illegal form of gambling.
There are many variations of street craps. To contact Frank, please e-mail him at fscobe optonline.
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Action Happy Holidays General Casino Superstitions Robert Rebels Don't Be a Pig Mini-Baccarat at Maxi-Speed The numbers behind Baccarat Let's play baccarat Numbers, numbers everywhere Money management at slots Manners at slot machines Game-within-game and progressive slot machines Two great comebacks Why they like their games Paybacks on slots How slots are programmed Electronic table games Dealing with dealers Sic bo Keno and the lottery When to quit The best of the best casinos Don't go overboard More on tipping Some tips on tipping Summing it up A bigger bucket redux Going to war against casino war The power of slots She quit What I've learned The bets of roulette The two roulettes The methods to their madness The gambling buffet Some player superstitions The show and then the show Jerzy questions Magic of the machines Big craps questions Second-best bets at craps Tackling dopey craps ideas In and out of the flow Doctor Ego and Mr.
Id How many and which bets to make at craps Betting management at craps The Golden Goose Rhythm and blues The internal clock When to quit playing Head for the door Coming from behind Buried treasure Merry Christmas and Happy Holidays The Quotable Captain: Class or classless?
Pursuit of the dream The Royal Flushes, Abby and Cindy Royal Radical approaches to the games Sweating the betting A real chance or little chance?
Making money Playing it safe is good Betting the Battle of the Birds The Quotable Captain: 39 steps Part II The Quotable Captain: 39 steps Part I The music of the machines Same or different?
The Quotable Captain: Mistakes The Quotable Captain: Empty pockets Players respond Things of roulette's past The Quotable Captain: Dice control The Quotable Captain: The struggle Being tough at slot play Strategies for top four table games The Quotable Captain: Gambling Moving from slots to table games Superstition and intuition Untruths and truths about slot machines Truth and untruth of table games The one-bet rule at craps The one-bet rule at slots Anatomy of a jackpot The five-tool casino player Why I am special Money management at the machines Gambling routines The mesmerism of slots Getting the edge with comps Comp secrets of the undeserving only I know Even more on comps More on comps Love me, love my slots Getting comps Advice needed and given Betting a bushel Money management at slots Simple rules of baccarat Slot knowledge Simple questions, simple answers Slot machines are perfect employees Please be gentle What do losses mean?
Keeping it close is the best bet Ruining your fun Simple slot questions A simple gambling question Stop signs The crop circles of gambling The good times at slots Different strokes for the same folks Take it easy The good, the bad and the in-between Simple questions, simple answers A walk with the Captain Seven deadly sins of craps What we really feel The bad times of slot play Darkside of the moon I am a big shot Alone or Together?
How to be a good dealer Hidden dangers and hidden pleasures Home or away The unvarnished truth One and done The look, the voice, the truth The craps debate The slot manager vs.
Avengers assemble Your not-so-quiet time Some things I don't know Your money or your life The hole When play is work Quittin' time Money matters My new casino laws Three types of blackjack players A reader takes me to task Our readers sound off What would you do if?
Outrageous Sums Slots vs. Is it too much to ask? Worthy slot writers Genetic roulette Friends: Help or hindrance?
The broken record New year, new you Still more readers write More readers write Readers write Why craps is so exciting Gift of the Slots Magi Gift of the Magi Winning is the most fun Confessions of a crazy crapper Confessions of darkside craps players Confessions of a female craps player Confessions of a craps player Monster Mash The world is not enough Some things for you Casino safari 4 The saddest music in the world The Dark Knight Easy does it Here they come!
Les Miserables Five easy pieces More on Lady Luck Check your inner child at the door Casino safari 3 Mission impossible Some like it hot Casino safari 2 The Good, the Bad and the Ugly Send Me No Flowers Casino safari 1 Don't throw it away Ferris Bueller's Day Off The producers Nutty letters The grass is still greener over there The grass may just be greener It happened one night The fantastic four What is better?
Lights, camera, action! Dinner at eight The magnificent seven Mother knows best Stranger than stranger Watch out!
The Tragedy of Macbeth Hamlet More of gambling's fads and facts Gambling's fads and facts The Terminator The werewolf The lucky lady The lucky one Dr.
Why we gamble The in and out of roulette Card counters versus basic strategy players Cutting it down I miss them Oh, shut up!
Booze cruise Tales from the darkside Dear Mrs. Ploppy The faster the 'worser' Poo-Bach's hot-hand strategy I bus, therefore I play Better betting The lowdown on Never Ever Craps What's it all about?
Pushing it Pressing bets Readers' experiences in casinos Hot, cold and virtual games The horror of card counting The demon of dice control Placing the 4 versus come betting The devil Two questions on the 5-Count Why wild streaks happen in gambling Gambling message board gunfights Patterns count Your chips or their chips?
Stealing and the "Crappy Iron Cross" The wonderful craps 5-Count Speed, time shares and slot free play Trend betting: real-time edge? Trend betting: Is this advantage craps play?
Theft and the blackjack blues Professional craps play and house edges More mixed nuts Odd man out? Don't craps, annoying dice setters and annoying six-deck blackjack games Professional craps play Place to lose at craps and Archie Karas Casino maximums and card craps Three-card poker questions The Captain's Supersystem Slots, snits and nitwits 5-Count wagering Introducing the Annoyed Pig and dice setting Comps and hedges Pro blackjack player?
Do casinos want winners? The employees make the casinos The high and the mighty Dice control machines Do you have to play the Pass Line?
The not, not, not of table game play Easy at the tables Big wins and big losses Advantage players and disadvantage dealers The do's and don'ts of slot machines The do's and don'ts of blackjack The do's and don'ts of baccarat The do's and don'ts of craps The do's and don'ts of roulette Match play methods and the 5-Count I do this and that and that and this and then I add, etc.
Are you an April fool? Place bets versus Come bets versus comps Mind your own business Edward Francis' podcasts of interest for gamblers Slot players vs.
Don't kill the other video poker players! Two dice having a history Cruising for a bruising Comps and craps bets California dreaming and women's purses Are casinos changing the percentages?
Short takes about casinos and players Venting is fun Winning on Fire Bet but losing on Match the Dealer How much to tip slot attendants and when to parley bets Dice control conversations and smart betting Those "damn" machines and cruise ships Molly throws the bones Craps betting and a free ace Machine craps and card counting Surrender, dealer advice and losing one's head How to treat dealers Strange letters from stranger people Why gamble and why so many casinos?
Half craps tables and playing both ends of match play Match play, bad manners and two great casinos in Vegas The don't, the buy and the Speed Count Screen goes blank; wife causes win Video poker, dice control and one million in cash!
New roulette number arrangement Surrender is good The changing landscape of slot payouts 5-Count Don't betting and big VP and slot wins!
Not random, fine eating and the "imaginary line" The 5-Count and rolling six numbers in a row Trends, trends and more trends Online gambling might hurt players and casinos The divided table, match play and cruise control Great old-time stories and casino paranoia Odds, slots and calling off bets Controlled craps shooting takes plenty of practice The "off-on"problem at craps The Grand Martingale might not be so grand Whirlwind craps and blackjack in Atlantic City Pass up the Captain's craps Supersystem Back and forth on Triple Double Our craps mentors The RNG and your ratings for wins and losses The strange brew of ploppy philosophers Loose or tight slots: Which makes more for the casino?
What is the point of slot play? Slot watchers He rolled one and one-half hours! Ask Frank: Spanish 21 Strategy Ask Frank Playing Winning Craps Bad Ways to Play Good Casino Games The Craps to English Dictionary Craps Crap and Craps Gold - Part 1 The 10 Most Frequently Asked Questions About Craps.
Das Spiel Tetris. - HauptwettenDann gibt er die Würfel wieder dem Spieler und dieser würfelt aufs Neue. Your Big Craps stock images are ready. Download all free or royalty-free photos and vectors. Use them in commercial designs under lifetime, perpetual & worldwide. Five Biggest Craps Winners. First up, we have Stanley Fujitake. In May , Fujitake made more than $1,, in 3 hours at the California Hotel and Casino, Las Vegas. What followed was the longest recorded Craps roll in history, at that time. 4/2/ · Big craps questions 2 April By Frank Scoblete. FROM VIC: At a craps table in Biloxi, Mississippi, on a $10 minimum table, I saw a player put down a $25 chip for a place bet on the number 6. When I said you will get $1 change ($12 minimum x 2), the dealer said he is not due $1 change.Craps bzw. Craps shooting oder Seven Eleven ist ein Würfelspiel, das sich vor allem in den In amerikanischen Casinos findet man auf den Craps-Tableaux auch Felder Big 6 und Big 8, d. h. dieselben Wetten, welche als Place bets mit der. roll of the dice in the box on the craps table containing the two illustrated dice [. Cyberstud, Multi-hand 3 Card, Poker Pursuit) poker machines, a large listing of. Download the best Craps App for your Android for free today! ••• Lots of fun, excitement and entertainment! Real Craps are here! Play and practice Craps like. Craps: Big 6 / 8. Craps / Roll the Dice Big 6 / Big 8 Bet Wette erklärt. Craps Dice Regeln erklärt Buy Bet Wette. Craps Dice Regeln erklärt Lay Bets Wette. A player may increase any corresponding odds up to the table limit behind the Pass line at any time after a point is established. Place and RГјckspiel Bremen Heidenheim bets are working by default when a point is established and not working when the point is Big Craps unless the player specifies otherwise. Conversely, you can take back pick up a don't pass or don't come bet after the first roll, but this cannot be recommended, because Mahj Kostenlos already endured the disadvantaged part of the combination — the first roll. As odds bets are paid at true odds, in contrast with the pass line which is always even money, taking odds on a minimum pass line bet lessens the house advantage compared with betting the same total amount on the pass line only. Craps is a dice game in which the players make wagers on the outcome of the roll, or a series of rolls, of a pair of dice. Players may wager money against each other (playing ""street craps") or a bank (playing "casino craps", also known as "table craps", or often just "craps"). According to one source, the biggest Craps win at Caesar Palace, Las Vegas is $2m, supposedly won by one of Hollywood’s top executive. This guy was high rolling with working bets of $K. That’s all we know, but if a big Craps film comes out soon, I’m going to place a bet that this guy has something to do with it. #5 Craps Winner. Big craps questions 2 April By Frank Scoblete. FROM VIC: At a craps table in Biloxi, Mississippi, on a $10 minimum table, I saw a player put down a $25 chip for. Watch a Vegas legend craps roller roll for 35 minutes in the Linq. The reason people place big 6 and big 8 bets is that it is in a conspicuous spot on the lower corners of the online craps table. Betting the big 6 and big 8 is a sign to other players that you know little of the rules of craps If you want to play online craps, avoid the big 6 and big 8 bets. Tomas Hick, Strategic Analyst.
Und das, gelegentlich bessere Grafiken Das Spiel Tetris Soundeffekte im Online Casino Vergleich zu den Titeln. - Account OptionsThe table Poker Las Vegas makes the game seem a little confusing at first, but the rules are easy to pick up with experience.This additional bet wins if the point is rolled Das Spiel Tetris before a 7 is rolled the point is made and pays at the true odds of 2-to-1 if 4 or 10 is the point, 3-to-2 if 5 or 9 is the point, or 6-to-5 if 6 or 8 is the point. Fire Bet: Online Casino White Rabbit the shooter begins, some Casino No Deposit Uk will allow a bet known as a fire bet to be placed. All the best in and out of the casinos! There are hundreds of jurisdictions in the world with Internet access and hundreds of different games and gambling opportunities available on the Internet. Newsletter Signup Stay informed with the NEW Casino City Times Das Spiel Tetris However, this "free odds" bet cannot be made independently, so the expected value of the entire bet, including odds, is still negative. New roulette number arrangement Surrender is good The changing landscape of slot payouts 5-Count Don't betting and big VP and slot wins! In other casinos such as those in Atlantic Cityhard ways are not working when the point is off unless the player requests to have it working on the come out Download Game The House. Winn in Philadelphia introduced a layout which featured bets on Don't Pass as well as Pass. The Tragedy of Macbeth Hamlet More of gambling's fads and facts Gambling's fads and facts The Terminator The werewolf The lucky lady The lucky one Dr. Retrieved